Slot: SHOULDERS http://forums.station.sony.com/eq/forums/show.m?forum_id=167, Pet Rating: (summoned) Weak; (charmed) variable, up to. Class: ALL WT: 0.1 Size: TINY 174 L What do I combine ingredients in to create the spell? Part of Tasarin's Grimoire Pg. AC: 11 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Salil's Writ Pg. WT: 4.0 Size: TINY Race: ALL, MAGIC ITEM Class: ALL WT: 2.0 Size: MEDIUM Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. Race: ALL. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.5 Size: MEDIUM WT: 0.5 Size: TINY Slot: CHEST STA: +15 INT: +9 MANA: +70 WT: 5.0 Size: TINY WT: 0.0 Size: TINY STR: +3 INT: +3 STR: +10 STA: +10 INT: +20 The first thing you have to pick then is your race. AC: 13 Conjuration is used for the mesmerisation series of spells. Searches name, description and casting messages. Class: ALL Nilitim's Grimoire Pg. Slot: NECK Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FEET WT: 0.0 Size: TINY AC: 25 In some areas you will still be Kill on Sight for any number of reasons, though these are very few indeed. WT: 0.0 Size: TINY WT: 0.3 Size: SMALL Slot: WAIST I'll hit THANKS as much as I can each day for the first 25 responses. WT: 0.3 Size: SMALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 In terms of debuffs, the Enchanter commands the second most powerful slow spells in the game (surpassed only by the Shaman), and is unsurpassed in other debuffs. Velishoul's Tome Pg. Slot: HANDS AC: 5 Salil's Writ Pg. Slot: HEAD Haste: +40% Slot: FACE WT: 0.1 Size: SMALL Slot: HANDS WIS: +2 INT: +2 Race: ALL, MAGIC ITEM LORE ITEM Slot: SHOULDERS WT: 0.1 Size: TINY SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Nilitim's Grimoire Pg. Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 4 Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM Armor: Feeble (Cloth) Class: ALL Race: ALL, Slot: WRIST Uncommon Rank 1 spells from level to 93 are available if you have a language skill of 25 or more. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Class: NEC WIZ MAG ENC Casting this simple spell will cause your pet to teleport to you from anywhere in the zone, as long as it's hate list is clear. WT: 0.2 Size: SMALL How do I get started with research at all? Slot: RANGE AC: 6 It may however exclude you from partaking in certain quests at stages during the game (The Ancient Tomes) or from using some items if you have no religion. WT: 0.5 Size: MEDIUM HP: +35 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM AC: 2 WT: 3.0 Size: SMALL STA: +4 CHA: +3 Class: NEC WIZ MAG ENC Slot: RANGE SECONDARY WT: 0.2 Size: SMALL Class: ENC Race: HUM ERU HIE DEF GNM IKS, Slot: BACK AC: 15 AC: 35 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM NO DROP HP: +15 MANA: +20 http://lucy.allakhazam.com/ for detailed spell descriptions. SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. AC: 2 Evocation-based spells are used almost exclusively during battle, where specialization will give you the most benefit, and among the magician's … AC: 5 Common shopping methods are a) wolf form, b) enchanter faction-boosting spell on the guards outside, then minor illusion next to the merchant to shop (for enchanters below level 24), or c) illusion earth elemental (for enchanters … STR: +10 STA: +5 WIS: +5 INT: +5 HP: +30 MANA: +30 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: MEDIUM AC: 38 Coming back to Everquest with a twist - Enchanter help appreciated So after 20 years, for some reason I got the bug to play Everquest again. SV FIRE: +8 SV COLD: +8 This ability allows the Enchanter to produce one bar of enchanted Temporite from a bar of Temporite. Part of Tasarin's Grimoire Pg. Slot: ARMS Skill: Piercing Atk Delay: 20 Now in terms of faction, races are generally meaningless to Enchanters. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM AC: 6 CHA: +3 INT: +7 HP: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Religion plays a much larger role. AC: 5 Race: ALL, MAGIC ITEM Slot: HEAD STA: +10 CHA: +15 (Note: This is highly subjective based on the player. HP: +30 Level 111 Spells: Minor Kromrif Etching Level 112 Spells: Lesser Kromrif Etching Level 113 Spells: Median Kromrif Etching Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. AC: 16 WT: 0.4 Size: SMALL AC: 10 In terms of debuffs, the Enchanter commands the second most powerful slow spells in the game (surpassed only by the Shaman), and is unsurpassed in other debuffs. WT: 0.3 Size: SMALL Class: ALL Class: ALL WT: 1.0 Size: LARGE Slot: SHOULDERS Class: CLR NEC WIZ MAG ENC Class: ALL STR: +10 WIS: +15 INT: +15 HP: +75 Race: ALL, MAGIC ITEM LORE ITEM AC: 14 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.8 Size: SMALL Effect: Clarity (Must Equip, Casting Time: 15.0) DEX: +9 CHA: +9 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Race: ALL, Slot: NECK SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 Class: ENC INT: +5 Slot: RANGE PRIMARY Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP INT: +10 MANA: +50 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.5 Size: SMALL SV MAGIC: +5 WT: 1.0 Size: TINY Enchanters can become any race they want through their illusion spells, and also have direct faction increasing abilities. WT: 0.2 Size: SMALL Slot: PRIMARY Class: ALL The memblur component, however, seems to take effect as normal. Role: Utility-Slower/Debuffer), Crowd Control, Support WT: 2.0 Size: TINY Enchanters have a wide range of utility spells, including the Clarity (AKA "crack") line of spells, which when cast on a player allows them to regenerate mana at an improved rate. Slot: WAIST Charges: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +9 STR: +10 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST WT: 2.0 Size: MEDIUM Slot: ARMS Salil's Writ Pg. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 2 Slot: FEET Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, LORE ITEM NO DROP Class: ENC AC: 6 Skill: 1H Blunt Atk Delay: 30 WT: 0.5 Size: MEDIUM Class: BRD NEC WIZ MAG ENC Class: NEC WIZ MAG ENC 115 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY Slot: FACE WT: 3.0 Size: MEDIUM Class: CLR DRU SHM NEC WIZ MAG ENC Effect: Serpent Sight (Worn) SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 0.1 Size: TINY Your final decision is really a matter of personal strategy. SV FIRE: +1 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +1 SV POISON: +1 26 R, (BERSERKER STRENGTH) Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Level 106 Spells: Minor Marked Symbol of the Ring of Scale Level 107 Spells: Lesser Marked Symbol of the Ring of Scale Class: NEC WIZ MAG ENC Rank 2 spells can be obtained in 2 ways. Class: NEC WIZ MAG ENC AC: 8 WT: 0.0 Size: TINY Class: ALL AC: 2 Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 AC: 2 Velishoul's Tome Pg. WT: 0.2 Size: TINY WT: 0.1 Size: SMALL Slot: WRIST Race: HUM ERU HIE DEF GNM, LORE ITEM Nilitim's Grimoire Pg. Effect: Light Healing (Any Slot, Casting Time: Instant) AC: 14 Slot: EAR AC: 30 Effect: Ring of Misty (Must Equip, Casting Time: Instant) at Level 45 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 Copy the template below, then paste it in your reply and add your information. SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 AC: 4 Class: BRD NEC WIZ MAG ENC Class: ALL SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Skill: 1H Blunt Atk Delay: 25 WT: 0.5 Size: MEDIUM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM AC: 25 Slot: RANGE PRIMARY SECONDARY WT: 0.0 Size: TINY WT: 0.3 Size: SMALL This is the major use of crowd control in the game. 390 L In terms of spells, there is actually very little an Enchanter cannot do to some degree, the most notable exceptions are healing type spells and snare. Slot: NECK SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 AC: 8 DMG: 5 AC: 3 WIS: +5 INT: +9 Class: ALL Slot: CHEST STR: +5 HP: +45 SV MAGIC: +10 WT: 0.2 Size: TINY Class: ENC INT: +5 WIS: +10 HP: +70 MANA: +70 Race: ALL, Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL AC: 15 - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel. SV MAGIC: +10 AC: 10 CHA: +4 INT: +5 HP: +10 MANA: +20 In addition, they command the mana regeneration buffs that most mana-using classes consider indispensable. AC: 10 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP WT: 0.5 Size: SMALL Class: ALL Slot: WRIST In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP WT: 2.0 Size: MEDIUM Slot: HANDS Slot: LEGS AC: 8 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Class: ALL Class: ALL In some areas your illusion will not be enough to keep you alive. Race: ALL except HUM ERU HEF, MAGIC ITEM Haste: +41% Uncommon Rank 1 spells from level to 95 are available if you have a language skill of 50 or more. STR: +7 STA: +10 Specialization skills passively reduce the amount of manathat is consumed when casting spells from that school, according to the following formula: ...where "Skill_Value" is the skill point number that the character has in the associated specialization skill, and "Percentage_Reduction" is the perentage of man… SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 HP: +55 MANA: +55 DEX: +8 STA: +10 CHA: +3 INT: +13 MANA: +35 The first and most widely renowned spell they possess is their Clarity spells. WT: 1.0 Size: MEDIUM AC: 20 To get a Rank 3 Spell from the item, simply right click on the item. Class: ENC Rank 1 spells are obtained by the spell vendors near the Argath zone in. See through the targets eyes with Infravision. Class: NEC WIZ MAG ENC 301, (ALLURE) SV FIRE: +10 SV MAGIC: +10 WT: 0.1 Size: TINY AC: 20 Race: ALL, MAGIC ITEM Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: ARMS AC: 4 CHA: +1 INT: +8 HP: +10 MANA: +10 SV COLD: +9 SV COLD: +25 Slot: NECK WT: 0.0 Size: TINY I'd like to see what class keeps what spells memmed for their level. AC: 14 The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Race: ALL, Slot: NECK Class: ALL AC: 5 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Enchanter Spells These are spells that were released with the Original or … WT: 1.8 Size: MEDIUM Races: Dark Elf, Drakkin, Erudite, Gnome, High Elf, Human Race: HUM ERU ELF HIE DEF HEF GNM, MAGIC ITEM LORE ITEM INT: +5 HP: +65 MANA: +65 AC: 30 You can travel through dungeons freely, mesh well with almost any class, and solo farm almos… Race: ALL, LORE ITEM Class: CLR DRU SHM NEC WIZ MAG ENC Class: CLR DRU SHM NEC WIZ MAG ENC SV FIRE: +6 SV DISEASE: +6 SV COLD: +10 SV MAGIC: +6 SV POISON: +6 STR: +3 CHA: +3 AGI: +3 MANA: +3 Class: NEC WIZ MAG ENC WT: 2.0 Size: SMALL SV MAGIC: +15 Slot: SHOULDERS Slot: NECK RANGE SECONDARY AC: 7 Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Slot: PRIMARY SECONDARY Rank 2's also have a chance of dropping from Named NPC's. STR: +10 STA: +15 HP: +100 MANA: +100 CHA: +7 Answer as many times as you have toons if you wish. Slot: WRIST STR: +5 CHA: +15 INT: +15 HP: +50 MANA: +80 WT: 1.0 Size: MEDIUM HP: +65 Slot: HEAD A: None if you are in a group. Class: ALL WT: 0.0 Size: TINY AGI: +9 HP: +80 Race: ALL, MAGIC ITEM AC: 10 Certain races and classes require differing amounts of experience points to attain the same level. Class: ALL So when picking a race you are deciding on one of two reasons: statistics or looks. AC: 6 AC: 12 WT: 1.0 Size: TINY Enchanters have fairly focused stats, so you will likely only have a couple of good options for your bonus stats. Velishoul's Tome Pg. MAGIC ITEM Class: NEC WIZ MAG ENC CHA: +5 HP: +45 A reward box will pop up, and you can select which Spell or Spells you wish to receive. Yes I know the zone is not in the game. AC: 20 Class: BRD ROG NEC WIZ MAG ENC SV DISEASE: +25 SV MAGIC: +10 WT: 0.0 Size: TINY Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: LEGS AC: 5 CHA: +6 INT: +5 HP: +20 MANA: +5 STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Many Enchanters peddle this spell in densely populated areas to gain some spare money. It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Slot: LEGS AC: 10 Race: ALL, MAGIC ITEM Class: ALL AC: 12 Class: ENC Menu. Class: ENC Race: ALL, MAGIC ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: FACE WT: 0.5 Size: TINY Race: ALL except IKS, MAGIC ITEM Class: CLR DRU SHM NEC WIZ MAG ENC Effect: Flowing Thought I (Worn) STR: +3 DEX: +3 CHA: +2 MANA: +15 INT: +5 WT: 0.5 Size: MEDIUM CHA: +12 Spell Name, Effect, or ID: Class: Min Level: Range / Max Level: Expansion: Order: asc Source: SV DISEASE: +50 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC Slot: RANGE Class: ALL except CLR PAL DRU MNK SHM AC: 2 WT: 0.2 Size: TINY Nilitim's Grimoire Pg. Class: ENC Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: SMALL Weapon Types: Piercing, One-handed Blunt, Two-handed blunt, throwing weapons) SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Recommended to check all of the Enchanter spells that require Research and decide for yourself), A: (MESMERIZATION) STR: +7 INT: +7 WT: 3.5 Size: MEDIUM Slot: ARMS Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: WRIST Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM STR: +4 DEX: +4 HP: +50 Slot: CHEST HP: +50 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.3 Size: TINY Slot: SHOULDERS Part of Tasarin's Grimoire Pg. Slot: FACE Class: ENC Slot: WRIST AC: 25 Salil's Writ Pg. 312 R, (STRIP ENCHANTMENT) Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY WT: 1.0 Size: MEDIUM Class: ALL Class: ENC STR: +2 CHA: +4 INT: +5 MANA: +5 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM CHA: +4 INT: +2 HP: +20 Note that Glamour of Kintaz interacts strangely with every other spell. Slot: CHEST AC: 14 Charges: 1 AC: 60 CHA: +9 WT: 0.5 Size: MEDIUM HP: +100 MANA: +75 Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 WT: 0.5 Size: TINY Slot: BACK SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: FEET Race: ALL, MAGIC ITEM NO DROP Class: ALL STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Class: NEC WIZ MAG ENC AC: 15 Q: What effect does my pet (charmed mob or animation) have on experience gain? Slot: ARMS Nilitim's Grimoire Pg. WIS: +3 INT: +3 Nonetheless, the spell is craftable in Kunark, so it's going to be added. AC: 9 Slot: PRIMARY Slot: RANGE PRIMARY SECONDARY WT: 0.0 Size: TINY Here’s a short list of what to look for. Class: ALL SV POISON: +10 AC: 14 DEX: +5 CHA: +7 SV DISEASE: +10 CHA: +8 WIS: +8 INT: +8 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. WT: 0.2 Size: SMALL Thanks for the feedback. SV FIRE: +8 SV COLD: +8 Slot: ARMS STA: +7 CHA: +5 HP: +30 MANA: +35 AC: 8 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP AC: 9 WIS: +4 INT: +4 STR: +1 DEX: +1 WIS: +1 INT: +1 AGI: +1 HP: +70 MANA: +70 Melee skills: Feeble (weapon bonuses do not apply) WT: 1.0 Size: SMALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 WIS: +9 INT: +9 HP: +75 MANA: +30 AC: 30 AC: 8 WIS: +10 INT: +10 HP: +75 MANA: +25 Class: NEC WIZ MAG ENC You will want to use this line of mez spells instead of the mez … 288 R, (PILLAGE ENCHANTMENT) STR: +9 STA: +9 HP: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 5 STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM Slot: NECK Class: ENC The 8th slot I use for swapping in various spells. Slot: FINGER http://forums.station.sony.com/eq/forums/show.m?forum_id=167 The Enchanters Asylum, the Everquest Enchanter forum on Sony's board (paid member access only). Effect: Alliance (Any Slot/Can Equip, Casting Time: 0.0) at Level 30 WT: 0.3 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM WT: 0.4 Size: SMALL Icon Spell Name Classes Spell Effects Expansion Sympathetic Warder: Beastlord (113) 8: Add Melee Proc: Sympathetic Heal with 100% Rate Mod Sympathetic Warder Rk. Rank 3 CoV spells come from drops in CoV raids. Race: ALL, MAGIC ITEM INT: +9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP They can be purchased from the Group Gear Vendor in Ethernere Tainted West Karana using Mark of Valor, which are earned from doing Heroic Adventures. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP By enchanters you will likely only have two choices to go for in Specialization: Alteration and Conjuration, to! Beastlord ( 113 ) Fandom Apps take your favorite fandoms with you and never miss a beat FORGETFULNESS! 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